Lightning Chart integration in unity3d

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ali.husnain
Posts: 1
Joined: Thu Sep 10, 2020 9:49 am

Lightning Chart integration in unity3d

Post by ali.husnain » Thu Sep 10, 2020 10:02 am

Hello. I am working on a project related to graphs and heatmaps. I wanted to know how we can integrate lightning chart in our application. I am developing application using Unity3D. Has someone done like this before? Any suggestions would be appreciated. Thanks.

Arction_LasseP
Posts: 141
Joined: Wed Mar 27, 2019 1:05 pm

Re: Lightning Chart integration in unity3d

Post by Arction_LasseP » Fri Sep 11, 2020 8:30 am

Hello Ali,

We haven't tested this lately. But in general, if you are using Windows components in your application, you should be able to use LightningChart with Unity. Most likely you need to add the libraries (.dll files) to Assets directory in your project.

One option could be to use LightningChart in Headless mode. It allows background rendering of the chart in your application without User Interface, and generation of a bitmap image from the chart content. You could then display this image in some container in your application. Our User Manual chapter 24 has more information about Headless mode.

Best regards,
Lasse

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