Lighting

Lighting by Alexey Tukalo Introduction The combination of shades and lights is essential for the demonstration of a photorealistic 3D object on 2D screens. Shadows are nothing more than the absence of light, therefore discussion of light source sounds like a perfect...

Introduction to Shaders

Introduction to Shaders by Alexey Tukalo Shaders are an essential part of our workflow in Arction. They are used to achieve outstanding performance through delegation of the calculation process to Graphic Card. They also provide us with an ability to implement custom...

Volume Rendering with LightningChart

Volume Rendering with LightningChart by Alexey Tukalo Introduction LightningChart offers VolumeModel tool for volume data visualization via Direct Volume Rendering. VolumeModel takes the volume data inside, and visualize it. Our volume rendering engine is based on the...

Volume Data Visualization

Volume Data Visualization by Alexey Tukalo Introduction Volumetric data is very common nowadays. The importance of this dataset type will grow rapidly due to the development of the 3D data acquisition field, and the possibilities to perform an advanced visualization...

Cleaning Memory Resources Correctly

Cleaning Memory Resources Correctly by Nikolai Arsenov, software developer and quality control specialist at Arction Ltd Application should dispose existing objects before clearing related collection. LightningChart provides predefined collections, e.g. XAxes, YAxes,...