Hello
My 3D view looks like bellow:
Could I display walls without adding more points(zero points around all array) in SurfaceMeshSeries3D?
And how can I improve rotation perfomance for 3D view?(it is slow in my case)
3D view, Can I display border walls?
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- ArctionPasi
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Re: 3D view, Can I display border walls?
Hi,
- set surface.ColorSaturation = 100 and surface.SuppressLighting = True.
Does it help?
I don't understand your question. To prevent the data from hitting the walls, adjust the axis ranges?Could I display walls without adding more points(zero points around all array) in SurfaceMeshSeries3D?
- set surface.MouseInteraction = false. For all surfaces.And how can I improve rotation perfomance for 3D view?
- set surface.ColorSaturation = 100 and surface.SuppressLighting = True.
Does it help?
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Re: 3D view, Can I display border walls?
Sorry for my explanation.
My chart should look like on the first pic, on the second (it is my case) I have empty: Does it more clear?
About performance: I use this. Do you have other idea?
My chart should look like on the first pic, on the second (it is my case) I have empty: Does it more clear?
About performance: I use this. Do you have other idea?
- ArctionPasi
- Posts: 1367
- Joined: Tue Mar 26, 2013 10:57 pm
- Location: Finland
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Re: 3D view, Can I display border walls?
OK, I see the front face of your surface mesh is missing. I suppose View3D.ClipContents = False. It's it's 'True' it will clip surface that is outside axis ranges. To see the front face, you have to compose it from the zero level, of course. It is a surface, not a bar series.
About performance, how many nodes do you have in the surface? How many steps in the palette? Do you have only one surface?
With hi-density surface it can be just up to the GPU processing power. When the surface data or appearance is not updated, just the angle or zooming level, the CPU won't be loaded much, but GPU instead.
For general comparison of GPU types and their processing power, please refer to: http://www.videocardbenchmark.net/gpu_list.php
About performance, how many nodes do you have in the surface? How many steps in the palette? Do you have only one surface?
With hi-density surface it can be just up to the GPU processing power. When the surface data or appearance is not updated, just the angle or zooming level, the CPU won't be loaded much, but GPU instead.
For general comparison of GPU types and their processing power, please refer to: http://www.videocardbenchmark.net/gpu_list.php
LightningChart Support Team, PT
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- Posts: 29
- Joined: Fri Sep 04, 2015 2:30 pm
Re: 3D view, Can I display border walls?
Ok, clear. But as I know I can't draw bar series which will look like on the pic higher(in 3D and paint over columns in different colors, have ability for rotate view) and doesn't use SurfacePointSeries, doesn't it?ArctionPasi wrote:To see the front face, you have to compose it from the zero level, of course. It is a surface, not a bar series.
I use one surface, have 9 step in pallete(like on pictures), in some cases I have more then 100 000 nodes.ArctionPasi wrote:About performance, how many nodes do you have in the surface? How many steps in the palette? Do you have only one surface?
I think that I have bad video card. but I can check it on web site only in the monday morning.ArctionPasi wrote:For general comparison of GPU types and their processing power, please refer to: http://www.videocardbenchmark.net/gpu_list.php