Spectrum 3D don't show unfilled data
Posted: Mon Oct 19, 2015 7:19 pm
On the Spectrum 3D example in the Demo application, I'm trying to duplicate some of this behavior. I'm wondering if there is a way to not show/render an area that hasn't been filled yet. So the area marked by red in the image below would not render.
I tried changing the range of z, but that didn't seem to work.
I tried changing the range of z, but that didn't seem to work.