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ViewXY - series points optimization

Posted: Tue Aug 30, 2016 5:26 pm
by greggorob64
Whats the difference between pixels and lotofpixels? I'm not sure what the difference is and can't figure it out.

I plan on having up to a few million points.

Re: ViewXY - series points optimization

Posted: Tue Aug 30, 2016 6:16 pm
by ArctionPasi
Hi Grandmaster Greg!

LotsOfPixels uses single-colored texture. Pixels are either ON or OFF.

Pixels instead retain correct alpha blending, so when having point color alpha < 255, multiple data points hitting same location will make it render in more strong color.

LotsOfPixels is faster when having LOOOTS of data points. With small point counts, Pixels may be faster.

Re: ViewXY - series points optimization

Posted: Tue Aug 30, 2016 6:52 pm
by greggorob64
So it sounds like with a few million points points, I want lots of pixels. When I used No optimization, the performance was bad (as expected).

Do you have any thoughts on how to increase the visibility somehow? I'm having a very hard time literally seeing the data

Image

Re: ViewXY - series points optimization

Posted: Thu Sep 01, 2016 8:10 pm
by ArctionPasi
That's difficult question :shock: By using rectangle shape of points, and no points optimization at all, our DirectX11 engine should be able to render lots of large points quite nicely. But not as fast for sure than this small dots. Ensure you are using LC 7.1 or newer.

Re: ViewXY - series points optimization

Posted: Fri Sep 02, 2016 12:47 pm
by greggorob64
I tried 'no optimization' with the default shape (circles) and the performance was unfortunately not good enough to use. Will rectangles draw much faster than the circles?